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Brockily for Schools
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A school licence unlocks every teacher at once.
What a licence includes
- Every teacher gets the full teacher tier — unlimited game hosting, unlimited classes, retention analytics, per-student consistency reports, CSV export.
- Students pay nothing, ever — that's true on the free plan too, and it never changes.
- One invoice instead of teachers expensing US$5/month subscriptions.
- Direct support from the person who built it.
Pricing is per teacher per year and depends on school size — email for a quote. A single teacher can also just subscribe from their own billing page; the school licence is for when several want it.
Get a quote
Email hello@brockily.com with your school's name and roughly how many teachers would use it. You'll hear back from a human — the same Adelaide teacher who built the platform.
For your IT department
The answers to the standard tool-approval questions, in one place:
- Students need no accounts to join live games — a code and a nickname. Guest session records can include answers and game results for teacher reports; they do not create a learner account. Accounts (for spaced-repetition progress) store a display name, email and learning records only.
- No advertising, no trackers, no data sales. One session cookie, used for sign-in and nothing else. No analytics SDKs run on the site.
- Data collected is minimal and enumerated — see the Privacy Policy table. No location, no device fingerprints, no advertising identifiers.
- Hosting: Render (Singapore region), encrypted in transit (TLS) and at rest. Payment card data is handled entirely by Stripe and never touches Brockily's servers.
- Account security: passwords hashed with PBKDF2-HMAC-SHA256 (100,000 iterations, per-user salt); optional two-factor authentication with single-use recovery codes; security-relevant actions are audit-logged.
- Data rights: self-serve JSON export and self-serve permanent deletion, both in account settings. Deletion is an immediate purge, not a soft-delete; backup copies age out on a short rolling cycle.
- Students can never spend money. In-game items are earned by studying; there is no purchase path on any student surface.
Questions beyond this list: hello@brockily.com — happy to complete a vendor questionnaire.